Note that these rules cannot cover the myriad of situations that will arise during gameplay. As such, the word of Moderators and Administrators ingame is final, and not up for debate past a certain point. If you take issue with an ingame ruling, you are expected to submit a staff complaint about it, or to contact a Head Administrator about it after the round has concluded.
| General Rules |
- Don't be a dick anywhere relating to the server We're all here to have fun, not fight and argue with assholes. Don't ruin the game for everyone else, and use common sense. This includes anything from attacking other people, starting arguments over nothing, etcetera.
- If you see anyone breaking any of these rules (or simply have questions on them), send an adminhelp (F1) to communicate directly with server staff.Do not ever be afraid to adminhelp, staff are here to assist in whatever you need help with. To make our life easier, we only ask that you AHELP as soon as your need arises; doing it as soon as possible during the round is preferable, as it becomes much more difficult later on.
- This is an English-speaking server.Being able to understand and communicate in English is required for playing here. Speaking other languages to a minor degree in character is permitted. Usage of the Latin Alphabet is required, with exceptions made for EAL and PDA messages.
- Violence is expected in-game; this is SS13. However, However, avoid bringing up hateful topics in OOC channels, this includes OOC, LOOC, AOOC, and antag ambitions, as well as all our Discord servers.
- ERP, also known as Erotic RolePlay, and sexual content are not allowed on the server or any of its Discords. While displays of romantic affection and romantic scenes are acceptable, scenes of a clearly sexual intent will be broken up. Use common sense for this. Sexual tension up to a point is acceptable; sexual acts in themselves are not.
- No advertisement of other SS13 servers on this server, the Discord servers, or the forums. Invites to other servers fall under this category. Please also remain respectful towards other servers when discussing them: outright bashing or trash-talking of other servers is not allowed.
- No IC in OOC until the round has ended, meaning when the round end report is printed in the chat. Prior to this, avoid discussing events of the current round in OOC or on the Discord servers. Exceptions might apply for minor, funny events, but use common sense.
- No OOC in IC You are a character that is part of a universe and works on a space ship: avoid breaking character. This includes smileys and internet slang/textspeak (such as "lol", "kk", etc.) in verbal communication, including radio channels (textspeak is fine if your character is texting, such as through PDA or written notes). As necessary, use Local OOC (LOOC).
- No powergaming. Roleplay takes precedence over objectives - do not engage in behavior which would be unrealistic for your character in an attempt to win the round. For example: building weaponry, such as stungloves, without any IC reason for them. (Building something ‘pre-emptively’ is not a valid IC reason.) See the glossary for further explanation.
- No metagaming. This could mean using any knowledge external to your character (knowledge of antag types/items as a non-traitor, or knowledge of who is the traitor from OOC information) to give yourself an unfair advantage. See the glossary for further explanation.
- Multikeying with intent to bypass punishment, such as warnings, bans; to deceive server administration in general; or to bypass ingame mechanics, such as respawn timers, is a punishable offence. Using two or more BYOND accounts for playing when you don’t have active punishments to dodge is permitted. Should you have active punishments, but wish to swap BYOND accounts, please contact staff about it. Failure to do so may result in further punishment.
- Please use the living quarters or cryogenic sleep whenever possible: it’ll free up the job slot for others. And please remember to store your gear in your office/work area before leaving the round. If you cannot make it for whatever reason, adminhelp or use the Discord bot to notify the admins. Repeated offenses of leaving the round without using the living quarters or cryogenic sleep will eventually lead to a job or server ban. This applies to all jobs.
- After leaving, you may rejoin the role as the same character and same job as long as the role in question has not been taken and it is appropriate for your character to do so; for example, if they left the round without injuries and so on.
- Regarding End of Round Grief:
- Attacking people after the round has ended, barring situations where it is the escalation of an already existing conflict, is strictly forbidden.
- Security is allowed to conduct legitimate arrests during End of Round procedures.
- If at the end of round a member of staff requests that all attacks be stopped, please do so. Our goal at the end of each round is to tidy up any staff business as soon as possible, so the round may restart, and being flooded with attack-logs will make this more difficult, thus creating longer delays.
- Abuse of bugs, regardless of intent, is a punishable offence. All bugs should be reported on GitHub. If they are immediately gamebreaking, please contact server staff via adminhelp, in an attempt to find a temporary resolution.
- Use of proxy-servers can result in a ban or may not be supported. Due to the amount of griefers that use proxy servers in an attempt to bypass punishment, connecting via a dedicated proxy server, VPNs, or routing your connection through a dedicated server host, can result in an immediate permanent ban.
- AI generated content is not permitted on the wiki. It can be used in other places but must clearly be labelled as AI generated.
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| Creating Characters |
- Characters must be believable, and well-rounded. No insane or psychotic characters. No Mary Sues. (Over the top characters, characters who know too much, have no weaknesses, etcetera.)
- Characters must be named following a Firstname Lastname model (e.g. "John Smith"). No honorifics, nicknames or middle names (with exceptions for compound names such as Van/Von/Bin X). Think of your in-game name as the name printed on your work ID. Exceptions are made to planets written with certain cultures in mind (e.g. New Hai Phong) and alien races with alternate naming mechanics, such as Dionea or IPCs. Please consult their specific wiki pages for exact details. Reference, famous, or joke names are not permitted in any way, shape, or form.
- Cross-departmental knowledge is possible, however, it should be done in a believable fashion. Things to take into consideration: the amount of time it would take to learn what is required, the amount of time and effort it would take to gain the qualifications/certifications required, and most importantly, the closeness of the different sets of knowledge. For example: a roboticist knowing electrical engineering is believable, as the two fields overlap to a large degree. A security officer moonlighting as a PhD xenobiologist is not believable, and as such, the server administration will ask the character to be reworked. If you are unsure that your character’s qualifications are appropriate, feel free to adminhelp for clarification.
- Characters may be played in more than one role in the same department under very strict restrictions. They must have the qualifications for that role, and it must be a believable time investment - a character would not have two different degrees for two different jobs. The role must also not be on a lower pay bracket (generally indicated by whether or not a job requires a degree) or require less qualifications than what the character has. Additionally, a character may only play a maximum of one other role.
- A bartender character, for example, would also be able to play a chef or a hydroponicist.
- An investigator would not be able to go down to a security officer, as the investigator job requires a degree and as such is in a different pay bracket. The same goes for warden, which is also a job with a degree requirement or with a lot more experience required behind it.
- A pharmacist would not be able to also be a surgeon due to the jobs being specializations and requiring a decade of study.
- It is not possible to hop down to an internship.
- If your character is a character with an actual job on the ship, they cannot be played as a passenger under any circumstances. This includes consulars and liaisons.
- We strongly recommend reading this guide to create a character that fits for the job you intend them to play.
- Criminal characters are allowed, if they are done in a believable fashion while non-antagonists.
- For characters whose criminal background isn’t known to local authorities, this would mean trying to keep their criminal involvement low-key. Try to find subtle ways to further your characters goals when not an antagonist, and to avoid the ire of security and the duty officers through blatant actions (such as a large scale breakin, murder, etcetera).
- For characters whose criminal background is known to local authorities (they have been arrested for crimes in the past), it is recommended that you look for ways to incorporate the punishment given into the character’s roleplay and posting/activity on the ship.. A person convicted of murder, for example, would probably not even be hired, a character with a background of theft convictions would probably not be entrusted with higher positions, and so on.
- Your flavour text represents what can be visually observed observed by looking at your character, and nothing else. Ridiculous flavour texts (such as "She is a 7'4'' amazon with rainbow hair, color-changing eyes, and sexy buttcheeks") will be asked to be curbed/reworked. Flavour text is also not a place to dump backstory elements. Additionally, try not to add your character's name into your flavour text.
- Your character's pronouns must reflect your character's wanted identity.
- In regards to the renaming feature in the custom loadout: do not add your character's name or surname when renaming items (i.e. John Smith's belt). You can change the description to have an in character indication of who might be the owner of the item. Do not rename any regular clothing item after department uniforms.
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| Roleplaying Characters |
If you have never played on a Heavy-Roleplay server before, it is highly recommended you read the New Player Lore Guide for a summary of the background lore of the universe.
- You must maintain character at ALL TIMES. No suiciding to leave the round (ghost or use cryogenic storage), and no random grief at round end.
- Do not break the atmosphere of the game. Also known as "breaking immersion". For example, using slang terms for antagonists IC "traitor", "rev", "syndie", "wizard", "changeling", etc. Use of OOC game slang IC, "robust", "shitcurity", "emag", "esword". This includes character appearances, names, and item names.
- Attempt to maintain a basic level of literacy when speaking in-character. Proper punctuation and capitalization is also heavily recommended. (Exceptions can obviously be made for written messages IC, such as on PDAs).
- Restrict yourself to your character's knowledge. You, as a player, might have the knowledge of how to hack airlocks, but your average doctor likely doesn't. Reference the glossary for definitions of powergaming and metagaming. This rule is further explained in the character creation section, as well.
- Additionally, keep your character's goals in mind. For example, as security, during a traitor round, your goal is not to catch traitors, but ensure the safety of the ship and provide assistance as needed.
- Avoid pain. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's way without consideration (e.g. going EVA without a suit, stabbing themselves repeatedly, or continue to run at someone after being shot multiple times.) Suicide is a NO, unless you have believable reason for it and do it in a realistic way. Overdosing on chemicals as a pharmacist is realistic, but cutting off your head isn't. You can contact the admins to clear situations like that.
- Ask questions/ask for help - if you wish to learn a new job, join as a character who is an intern/trainee, and ask to learn the job IC. If your character does not know how to perform a job, don't go and do it yourself anyway! Instead, request the assistance of a character who does. If there is no one to ask ICly, only then may you adminhelp for assistance.
- Take into account your character's comfort. Wearing hardsuits or internals for a prolonged period of time would be very tiring or uncomfortable. Do not wear these items without good reason.
- Try to perform your job to a satisfactory standard, especially in positions of power such as security or head roles. Minor failures at doing so will result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans; your character would probably not be hired if they were completely unable to do their job. Note that you are not expected to be a role model employee, but are asked to not use your job to grief and to also have an OOC understanding of what’s going on.
- Learner roles, such as intern and cadet roles, are for learning ONLY. You are expected to naturally progress your character to a full job once you have a grasp of the role you are playing. The only exception to this is punishments given out by CCIA.
- Alternate job titles, such as Maintenance Technician for Engineer, have the same responsibilities and knowledge as the main job. An Electrician must know how to set the engine just as much as a standard engineer, for instance. View them as specializations rather than completely different career paths.
- Do not rules-lawyer your laws as an AI or any law-bound synthetic. Do not rules-lawyer your laws as an AI or any law-bound synthetic. If the laws look solid and lack glaring mistakes, then please go along with them. It’s a form of validhunting/powergaming. If you wish to play as an AI, please make a whitelist application here.
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| Antagonists and Conflict |
- Specifically readying up to get antagonist, failing and leaving the round is poor form, poor sportsmanship and is against the rules. If you ready up, you are generally expected to play. You will be punished if staff notice a repeated pattern of readying up then leaving when you do not roll an antagonist role.
- Conflict is acceptable, even if you are not an antag, but it needs to be believable, and meet roleplay standards. The average Joe will not simply decide to blow up their workplace one day. Keep in mind, the more drastic the action, the more motivated your character has to be to commit to it, and the consequences it brings. Unless you’re an antagonist, this motivation has to be developed through roleplay on the server: backstory cannot legitimize drastic things, such as trying to assault security staff because of a bad childhood, for example. It is also very much encouraged that you roleplay out the consequences to such conflict where possible.
- Only escalate conflict in a realistic manner - some characters might overreact, but you would not realistically go berserk or attempt to kill someone if they stole your prized pen, for instance. Again, your character must be motivated enough to commit to more drastic action, as they undertake it.
- Killing in self-defense in NOT preferred. If possible, always try to flee, or disable your opponent. If your character does commit a murder in a canon setting, please roleplay out the effects it would have on your character as well.
- All events of conflict will be considered canon unless otherwise agreed upon by both parties or spurred by a round antagonist-related action. CCIA involvement may result in a specific conflict being made canon regardless of player agreement, as seen fit. This still does not exempt you from rules on metagaming - your character does not acquire knowledge of syndicate items, xenos, etc. simply because they have interacted with them in previous rounds.
- Antagonist involvement should never be involved in a character's backstory, as all antagonist actions are deemed non-canon.
- Events related to canon events (canon rounds), usually run by admins with the guidance of lore staff, are considered canon. The lore writer and the admin coordinating the event can make exceptions if permitted by the lore masters and the headmins. In the case of character death caused by the canon event, the death is considered canon and permanent unless the lore masters and headmins permit the player to de-canonize the death. Deaths caused by antagonists are never, ever canon.
- Deaths during non-canon Odyssey rounds are not canon. Deaths during canon Odyssey rounds are canon, within reason.
- Character deaths and antagonist actions are generally assumed to be non-canon (outside of canon rounds), though this can be worked around if done sensibly.
- Metagrudging is not allowed. Metagrudging is whenever your OOC opinions of a player or their character negatively affect your IC interactions with that character. Basing your IC interactions with a character on events rendered non-canon is also considered metagrudging.
- Avoid taking IC issues into OOC chat, this is often rude and not done in good spirit, especially if you are doing it because you are not happy with an outcome.
Remember, this is a game, we are here to enjoy ourselves. If you experience or see an issue you believe to be bad, adminhelp it. Otherwise, don’t be a dick.
- Crew characters must not be used as off-station antags, such as mercenaries, technomancers, operatives, jockeys, and heisters.
On being an antagonist
When playing antagonist, adhere to the following guidelines.
- Being an antagonist does not exempt you from any server rules. Being an antagonist is meant to give you easier access to character motivation with which to generate roleplay, and access to certain tools to assist with that as well.
- The primary goal of antangonists is to DRIVE A STORY AND TO GENERATE INTERACTION. Be creative when coming up with objectives, and try to do things which will be fun for others, not only yourself. Do not resort to the bare minimums of generating a story through mechanical means, either. This means: no unmotivated/not roleplayed out mass murders, etcetera. See the rules below for further clarification.
- Only resort to killing if it makes sense or drives a story. Randomly killing someone because you’re a traitor will get you removed right quick. This also means that murder for the sake of murder is punishable. However, in certain situations, murder can serve as a tool, if none other applicable. If you’re uncertain, ask for guidance via adminhelps.
- Do not kill without escalation. If you must kill to further your gimmick, you must escalate appropriately, and it is expected that you will not remove players from the round without them having any forewarning. You should additionally be prepared to incorporate players into your actions, should you be discovered. Collateral damage is acceptable within reason, but this means you must use common sense, and avoid creating scenarios with a lot of potential for collateral (setting bombs in high-traffic areas, etc.)
- Escalation can be tricky to measure at first, so we invite you to adminhelp to ask for clarification if you ever want to do something that requires escalation and you are unsure.
- In case of high-intensity rounds, consider escalation as global. If the ship is on code red and most of security is dead and/or actively fighting mercenaries, for example, a mercenary would be justified in shooting a civilian walking around with a rifle on sight, even if that civilian did not necessarily open fire. The escalation, in these cases, is already present in the form of their hostile intent having been well telegraphed for most of the round. This does not mean that antagonists can shoot anyone on sight in these kinds of situations, but rather that hindering or otherwise dangerous actions from third parties will not be as protected by the escalation requirement. Any usage of this clause is your responsibility as an antagonist. Use common sense.
- Certain exceptions are rarely made to this rule. For example, a character giving away an antagonist's position after being threatened not to is allowed to be executed on the spot, as they are actively escalating the situation.
- This rule includes stationary objects such as traps and mines. While it is not always possible to predict who your mine or trap will kill, avoid placing mines and traps in places where you are likely to hit innocents if you do not have the required escalation.
- SSD/AFK characters are OFF-LIMITS. Do not kill, maim, or steal from a character who is SSD. If a character goes SSD mid-roleplay, give them some time to rejoin before continuing, if applicable. If they do not come back, use judgement as to whether it is reasonable (and fair) to continue roleplay without them or not. It is acceptable to rob from SSDs if something on their person provides an item that is immediately vital to your character (helps keep the character alive). As necessary, you can ask for guidance via adminhelp.
- The ship's primary power source, telecommunications, thrusters, ammunition storage, and atmospherics systems are generally off-limits in terms of catastrophic sabotage, due to the impact they can have on the round. If you think you have a really good reason to mess with either, adminhelp first to get clearance.
- Recalling a transfer is not allowed as antag unless you get permission from staff first.
On playing with antagonists
- Knowledge of the antagonists and their items is restricted. Only weapons and mundane objects would be recognised at first glance. We expect players to not powergame and give the antagonists a little leeway to get away with things. This includes security and command giving antagonists some leeway so they might be able to do their gimmick easier. An uplink on a PDA will not be knowledgeable to anyone not a traitor, and may be considered a glitchy, hacky program of sorts, and should probably be closed.
- Generally, avoid playing hero. There are certain opportunities every character can seize to overthrow an antagonist, but going rambo on syndicate ops as a frail, unarmed medical doctor constitutes a failure to roleplay and will likely end with you getting shot. Also, if you are unarmed, and being held at gunpoint, it is generally expected for you to comply with your captor, or risk suffering the consequences. Specifically concerning melee combat: knowing advanced close quarters combat moves requires legitimate training, having it as a hobby or some such for a character who then uses this knowledge to expertly dislocate limbs will not fly. Unless trained, you should restrict yourself to standard punches, kicks, shoving, and grabbing/throwing.
On playing off-ship characters
- Off-ships should not board the Horizon to assist with an issue unless the Horizon has sent out an emergency beacon. Off-ships should not be policing the Horizon (exemptions may apply depending on offships, adminhelp if you’re unsure!)
- Off-ships must adminhelp before attacking the Horizon or any of its related ships, within reason. If the off-ship is attacked first by the Horizon of any of its offshoot ships or crew, the off-ship can respond in kind but only then.
- Off-ship crew MUST abide by roleplay standards of the server. Your character is expected to be serious (and rough around the edges in cases), but do not play a mass murderer or anything else that breaks the rules.
- Off-ship characters cannot be ship crew.
- More information on off-ships can be found here.
On executions
An execution is when a character shoots a helpless, unconscious or otherwise restrained character with the objective of outright killing them. It is possible for an unintentional execution to be considered one regardless, depending on circumstance.
- Non-antagonists are allowed to execute someone only if they are an uncontainable or unrestrainable threat to life and limb or if they continue to be an active threat after being floored. You are also expected to give an antagonist a reasonable chance to type a response and/or surrender. An execution may also be justified depending on emotional context, such as a character's close friends being murdered by an antagonist: keep in mind that such an execution will come under more scrutiny than usual, so be careful with it. It is also possible for a non-antagonist to execute another non-antagonist if it has been sufficiently roleplayed and it would make sense.
- An example of a justified non-antagonist execution is a changeling that continues resurrecting and attempting to murder people. There is no hard-and-fast 'minimum' amount of resurrections needed for an execution - the rule of common sense prevails here. Don't rush into it and give the antagonist a chance.
- An example of an unjustified non-antagonist execution is a mercenary who is downed after killing a few people. If they do not stand up and resist, then they may not be executed. You must try to restrain them with whatever means you have available.
- Antagonists are allowed to execute someone only if this is driving forward their narrative, or if leaving them alive would pose a risk to the antagonist's short-term safety. Executions are also allowed if an antagonist's orders are expressly ignored, such as a hostage being executed if security rushes into the room ignoring the antagonist's warnings, or if someone calls for help after being told not to. An execution can also be justified depending on emotional context, such as a downed security officer taunting the antagonist. With sufficient escalation in the round, antagonists may execute threats that would prove to be a threat to their long-term safety if left alive.
- An example of a justified antagonist execution is an antagonist executing someone that they have been appropriately roleplaying with. It is fine to kill someone for the sake of a narrative.
- Another example of a justified antagonist execution is an antagonist being shot at by two security officers. If the antagonist downs one of the officers, and said officer gets back up and attempts to shoot the antagonist, then they are allowed to execute them.
- An example of an unjustified antagonist execution is an antagonist indiscriminately executing all officers after a firefight very early in the round, despite them surrendering or attempting to crawl away.
- An example of a justified antagonist execution is a mercenary team executing a lone officer late in the round, after a firefight has already concluded with deaths on both parts.
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| On Staff |
- If you see anyone breaking any of these rules (or simply have questions on them), send an adminhelp (F1) to communicate directly with server staff.
- When sending adminhelps, do your best to be clear and concise. This makes it easier on our side to process what you're sending us. It's helpful to include character names, locations, times if possible, but is not required.
- Adminhelps are to be used exclusively for in-game and server-related issues. Trivial matters and suggestions not related to the current round are to be left to OOC or the forums. Bugs, unless requiring immediate action (like the singularity not working), are to be reported on GitHub, and not over ahelps.
- If you are contacted by a moderator or an administrator, you are expected to reply, and communicate clearly and in good will. Failure to reply or disrespect towards admins may be grounds for a ban. We do our best to be polite and courteous with you, and thus expect you to do the same with us. Remember, all staff are volunteers, we do what we do for the love of the game and the server.
- All staff ingame decisions are final. OOC and adminhelp aren't the place to argue about our staff's decisions. If you'd like to contest a punishment, rule, or actions from a staffmember, start a discussion thread in the appropriate subsection of our forums, either Unban Requests, Staff Complaints, or General Discussion (for discussing specific rules).
- Moderators and Administrators can and will enforce certain lore requirements. Said lore requirements are noted on various pages throughout the wiki.
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| Punishments |
There are different types of punishments staff may hand out, depending on the specific incident and severity of offense.
- Verbal Warning: A verbal warning is the lightest type of punishment we will dispense. Generally, this means you'll be informed of the rule you've broken, and we'll let you resume playing after you ensure us you won't break the rule again. This typically ends with nothing happening or you getting a note.
- Warning: A warning is dispensed after repeated failures to heed the verbal warnings above, or if you have broken a rule in a particularly severe fashion. The distinction between these two is that a warning will pop up on your chat, and you must acknowledge it in order to join the round.
- Jobban: A jobban will prevent you from selecting/playing a specific job on the pregame screen - jobbans are handed out for problematic behavior which is specific to a job. Antagonist bans are included in job bans. Note that if you're jobbanned from a job, you should not ask to be assigned to that job in game, as this might be seen as evasion and get you a ban. All attempts to evade a jobban (e.g. by multikeying) can result in a permanent ban being issued.
- Temporary Ban: Temporary bans are handed out for situations where a single warning may not suffice, and will prevent you from playing the game on our server for a set amount of time (usually applied with lengths of 1, 3, and 7 days). All attempts to evade a temporary ban (e.g. by multikeying) will result in the ban being made permanent.
- Permanent Ban: Permanent bans are issued in two general cases. First, to force communication with staff regarding an issue which was left unresolved, usually due to the player logging out mid-discussion. Second, as a final attempt to curb a player's behaviour, following warnings and temporary bans. Once you have been permanently banned twice, you will no longer be able to appeal.
To get a ban/jobban lifted, submit an Unban Request on our forums.
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| The Succession of Command and Acting Captain |
The succession of command, chain of command, and all details surrounding the position of Acting Captain can be found here.
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| The Whitelist |
We use a single whitelist for all command staff, and additional ones for each alien race. You can apply for a whitelist here but it is advised that you wait until people know you a bit.
If you read all the rules, don't break any rules and are a good Roleplayer, you can expect to be added to the list quickly.
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| Glossary and Terminology |
- Moderators and Administrators = The people who will answer your tickets. Administrators can also provide additional support for your antagonist round, if required and within reason. Moderator and Administrator guidelines can be found here.
- CCIA = In game, CCIA handles things such as Incident Reports via their agents found on the ship called Human Resource Agents. Depending on the severity of the incident at the time, depends on the agents involved and the punishments handed out. More information on CCIA can be found here.
- Lore Writers = Lore writers are those that help define the lore of the server and in a lot of cases, decides who gets a whitelist. Lore Writers may talk to a player if that particular player is not roleplaying a species how they are written, and may strip said whitelist if enough warnings are given. Do not be afraid of lore staff. They want their species to be played. Lore staff guidelines are written here.
- IC = In Character, means actions and events which happen ingame. Your character only has knowledge of IC actions and nothing from OOC. Using OOC knowledge is therefore metagaming. Things people say in-game are IC (e.g. say "Hello!"). Use of internet slang or smileys (E.g. Lol, rofl, ^.^, etc.) is prohibited.
- OOC = Out of Character, means the goings on outside the game. The things that you, the player, know, see, etc. The two should never be mixed or knowledge from one being used to influence the actions in the other. If you're angry at someone IC, don't bring it to OOC. OOC can be used to ask questions about game mechanics, but should not contain in-game knowledge. For example "How do I build a wall?" is fine. "halp, urist mcguy is beating me" is not okay.
- LOOC = Local Out Of Character. Projects a little bubble of OOC to all characters in your view box. Ghosts can also input something, but its generally frowned upon for a ghost to swear at the person who killed them via LOOC. Ghosts talking in LOOC can be disabled by the living, but ALOOC (Admin Local Out of Character) will always bypass this.
- Antagonist/Antag = Something enabled from the character preferences page. Each character is unique in their preferences. An antagonist supplies the round with some sort of action that is non-canon. This can be a group of mercenaries on the ship to wipe out some funny brain bugs, or a vampire co-worker sucking the blood from their friends and colleagues. Antagonists are bound by a set of rules listed on this rules page, and breaking of these rules can lead to punishment.
- Fear RP = Fear RP is acting frightened whenever a scary action happens around your character. If you hear gunfire and you are but a simple gardener, you are expected to scream and run the opposite direction, not try to get involved with your available tools.
- Griefing = To cause grief to other/another player(s) for no reason. Examples of this are beating random players senselessly for no reason, setting the singularity free for no reason, destroying the station for no reason, etc.
- Metagaming = Using information acquired out of character to influence the actions in character. An example is learning who the traitor is from IRC, a friend on another computer, through VOIP or through ingame OOC chat and then acting on this information.
- Powergaming = Also know as 'playing to win'. If you're trying to complete your objectives, kill the antagonists, or 'win', at all costs and ignore RP, you may be better off somewhere else. This includes having your character unafraid of death or pain, resistant to any torture, ready to battle alone against a crowd of opponents, or, being unarmed, senselessly attacking a gun wielder or hostage taker. This also includes loading up your character with items 'just in case', for example wearing internals 'just in case' there's a hull breach or plasma leak. Or wearing a spacesuit indoors for no reason. Further, this includes using knowledge that your character would not possess: such as knowledge of changelings, the cult, syndicate, etcetera, and acting on it.
- Jobhopping = Playing as the same character but deciding to play a different job. This does not just mean swapping to a completely different department. This would include playing as hangar technician for example, and then playing as shaft miner the next.
- Antag Fishing =Readying up with antag preferences, and not rolling one, then deciding to leave the round. This also includes late joining with preferences on and deciding to instantly leave when you do not roll an antag roll. This is an antag bannable offence if a pattern is observed.
- SSD = Space Sleeping Disorder. The IC explanation for players logging out, resulting in the character falling asleep with the added note to their description, reading, “He/She has suddenly fallen asleep.”
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